Studio Glass 9
Studio GlassA retro 8-bit style alien invader character rendered in vibrant pink and magenta gradient colors, centered against a soft lavender-gray background. The character features a symmetrical blocky silhouette with two large rectangular eye cutouts, four protruding antenna-like protrusions on top, and two leg-like extensions at the bottom, characteristic of classic arcade game aesthetics. The glass shader effect creates a glossy, translucent appearance with subtle refraction and chromatic aberration (0.45 intensity), giving the pink form a luminous, three-dimensional quality with highlights and fresnel reflections along the edges. The background employs a studio lighting setup with soft vignetting and ambient illumination centered slightly lower on the canvas, creating a gentle gradient from cooler purples at the edges to warmer whites in the center. A subtle film grain texture (0.1 strength) overlays the entire composition, adding a nostalgic, slightly textured quality. The overall mood is playful and retro-futuristic, with the glowing pink character appearing to float against the ethereal background.
Code
<script setup lang="ts">
import {
Shader,
FilmGrain,
Glass,
StudioBackground,
Swirl
} from 'shaders/vue'
</script>
<template>
<Shader
:disable-telemetry="true"
>
<StudioBackground :ambient-intensity="65" :back-intensity="25" :brightness="100" :center="{ x: 0.5, y: 0.88 }" color="#e6e6ff" :fill-angle="53" :fill-intensity="9" :fill-softness="94" :key-intensity="11" :key-softness="100" :light-target="42" />
<Glass :aberration="0.45" :cutout="true" :edge-softness="0.05" :fresnel="0.2" :fresnel-softness="0.31" :highlight="0.3" :inner-zoom="1.15" :refraction="0.35" shape-sdf-url="https://data.shaders.com/storage/v1/object/public/user-uploaded-images/user_33nh0FG48zZa0rIUZuK7vgwPfZe/OcAv2bFTPVug_sdf.bin" :thickness="1">
<Swirl :blend="53" color-a="#f57fb9" color-b="#ff00ff" color-space="oklch" :speed="0.8" />
</Glass>
<FilmGrain :strength="0.1" />
</Shader>
</template>