Shaders
header.lightDarkMode D
Gallery

A retro pixel-art style alien invader character rendered as a 3D glass object with a soft, glowing appearance. The character features a symmetrical blocky form with two large square eye cutouts, four protruding antenna-like protrusions at the top corners, and a wide base. The glass material exhibits a gradient coloration transitioning from pale peach/cream on the left side to vibrant hot pink on the right side, creating a warm-to-cool color flow. The object has a frosted, translucent glass appearance with subtle internal refraction and chromatic aberration effects visible at the edges. A soft glow emanates from the form, enhanced by the studio lighting setup with key lights positioned to create dimensional highlights on the upper surfaces. The background features a soft, blurred gradient transitioning from light lavender-gray at the top to pale blue-white at the bottom, with subtle ambient lighting creating a dreamy, ethereal atmosphere. Fine film grain texture is applied across the entire composition, adding a subtle vintage quality. The overall mood is playful and nostalgic, evoking classic arcade gaming aesthetics reimagined through modern 3D rendering techniques.

Code

vue
<script setup lang="ts">
import {
  Shader,
  FilmGrain,
  Glass,
  StudioBackground,
  Swirl
} from 'shaders/vue'
</script>

<template>
  <Shader
    :disable-telemetry="true"
  >
    <StudioBackground :ambient-intensity="65" :back-intensity="25" :brightness="100" :center="{ x: 0.5, y: 0.88 }" color="#e6e6ff" :fill-angle="53" :fill-intensity="9" :fill-softness="94" :key-intensity="11" :key-softness="100" :light-target="42" />
    <Glass :aberration="0.45" :cutout="true" :edge-softness="0.05" :fresnel="0.2" :fresnel-softness="0.31" :highlight="0.3" :inner-zoom="1.15" :refraction="0.35" shape-sdf-url="https://data.shaders.com/storage/v1/object/public/user-uploaded-images/user_33nh0FG48zZa0rIUZuK7vgwPfZe/OcAv2bFTPVug_sdf.bin" :thickness="1">
      <Swirl color-a="#f7e6c1" color-b="#f71966" color-space="oklab" :speed="0.8" />
    </Glass>
    <FilmGrain :strength="0.1" />
  </Shader>
</template>