Vertex Mesh 4
Vertex MeshA dark, atmospheric shader effect featuring a deep navy-black background (#11131f) with a radial grid pattern emanating from the upper right area. The grid consists of fine orange (#ff6e00) lines arranged in approximately 29 cells, creating a perspective effect that appears to recede into the distance. The grid is overlaid with a ConcentricSpin distortion effect centered at coordinates (1, 0), creating 4 concentric rings with a speed of 0.3 and high intensity (60), producing a subtle warping and spinning motion. A GridDistortion effect with decay of 6.4 and radius of 3 further warps the grid pattern, creating organic undulations and bulges across the mesh. The entire composition is masked by a soft circular gradient centered at (1, 0) with a radius of 3.2 and softness of 1.2, creating a vignette-like fade at the edges. A ChromaticAberration effect with strength 0.15 adds subtle color fringing, with red offset at -1 and blue offset at +1, creating a slight 3D depth perception. The overall mood is technological, digital, and immersive, with a sense of depth and motion despite the static nature of the image.
Code
<script setup lang="ts">
import {
Shader,
ChromaticAberration,
Circle,
ConcentricSpin,
Grid,
GridDistortion,
Group,
SolidColor
} from 'shaders/vue'
</script>
<template>
<Shader
:disable-telemetry="true"
>
<SolidColor color="#11131f" :visible="true" />
<Group mask-source="idmm5st7oo9avp1hoem">
<SolidColor color="#11131f" :visible="true" />
<Grid :cells="29" color="#ff6e00" :thickness="0.2" />
<ConcentricSpin :center="{ x: 1, y: 0 }" :intensity="60" :rings="4" :smoothness="0" :speed="0.3" :speed-randomness="0.91" />
<GridDistortion :decay="6.4" :grid-size="27" :intensity="5" :radius="3" />
<ChromaticAberration :strength="0.15" />
</Group>
<Circle id="idmm5st7oo9avp1hoem" :center="{ x: 1, y: 0 }" :radius="3.2" :softness="1.2" :visible="false" />
</Shader>
</template>