Studio Glass 6
Studio GlassA retro pixel-art style alien invader character rendered with a glossy glass shader effect. The character features a symmetrical design with a bright lime-green to yellow gradient color scheme, transitioning from yellow-green (#d9ff00) at the top to vibrant green (#18c436) at the bottom. The shape consists of a blocky, pixelated silhouette with two large rectangular eye cutouts, extended arms with small protrusions on the sides, and a wide stance with separated leg segments at the base. The glass shader creates a translucent, refractive quality with visible light refraction (0.35 intensity) and chromatic aberration (0.45), giving the character a luminous, glowing appearance. A subtle fresnel effect (0.2 intensity) creates edge highlights with white fresnelColor, enhancing the three-dimensional glass-like quality. The background features a soft, diffused studio lighting setup with a pale lavender-gray gradient (#e6e6ff to #c8d4e8), creating a clean, professional presentation. A subtle film grain overlay (0.1 strength) adds texture and visual interest. The overall composition is centered and symmetrical, with the character positioned against the neutral background, creating a clean product-showcase aesthetic with a nostalgic 1980s arcade game visual style.
Code
<script setup lang="ts">
import {
Shader,
FilmGrain,
Glass,
StudioBackground,
Swirl
} from 'shaders/vue'
</script>
<template>
<Shader
:disable-telemetry="true"
>
<StudioBackground :ambient-intensity="65" :back-intensity="25" :brightness="100" :center="{ x: 0.5, y: 0.88 }" color="#e6e6ff" :fill-angle="53" :fill-intensity="9" :fill-softness="94" :key-intensity="11" :key-softness="100" :light-target="42" />
<Glass :aberration="0.45" :cutout="true" :edge-softness="0.05" :fresnel="0.2" :fresnel-softness="0.31" :highlight="0.3" :inner-zoom="1.15" :refraction="0.35" shape-sdf-url="https://data.shaders.com/storage/v1/object/public/user-uploaded-images/user_33nh0FG48zZa0rIUZuK7vgwPfZe/OcAv2bFTPVug_sdf.bin" :thickness="1">
<Swirl :blend="58" color-a="#d9ff00" color-b="#18c436" color-space="oklab" :speed="0.8" />
</Glass>
<FilmGrain :strength="0.1" />
</Shader>
</template>