Vertex Mesh 3
Vertex MeshA dark, atmospheric shader effect featuring a deep navy-black background (#11131f) with a prominent geometric grid pattern overlay. The grid consists of magenta/pink lines (#ea00ff) arranged in a 29-cell structure, creating a perspective-distorted mesh that appears to recede into the distance. The grid is concentrated in the center-lower portion of the composition, with the distortion creating a curved, wave-like deformation that suggests depth and movement. A circular mask centered at coordinates (0.5, 1) with a radius of 1.7 and 0.65 softness creates a radial vignette effect, causing the grid to fade smoothly at the edges. The ConcentricSpin effect with 4 rings and 0.3 speed adds subtle rotational distortion centered at the bottom of the frame. A GridDistortion effect with intensity 5 and decay 6.4 warps the grid lines into organic, undulating patterns. Chromatic aberration with red offset -1 and blue offset +1 introduces subtle color fringing at high-contrast edges. The overall mood is cyberpunk and digital, with a sense of three-dimensional space and subtle animation. The magenta grid lines have a thin 0.2 thickness, creating a delicate wireframe appearance against the dark background.
Code
<script setup lang="ts">
import {
Shader,
ChromaticAberration,
Circle,
ConcentricSpin,
Grid,
GridDistortion,
Group,
SolidColor
} from 'shaders/vue'
</script>
<template>
<Shader
:disable-telemetry="true"
>
<SolidColor color="#11131f" :visible="true" />
<Group mask-source="idmm5st7oo9avp1hoem">
<SolidColor color="#11131f" :visible="true" />
<Grid :cells="29" color="#ea00ff" :thickness="0.2" />
<ConcentricSpin :center="{ x: 0.5, y: 1 }" :intensity="60" :rings="4" :seed="42" :smoothness="0" :speed="0.3" :speed-randomness="0.91" />
<GridDistortion :decay="6.4" :grid-size="27" :intensity="5" :radius="3" />
<ChromaticAberration :strength="0.05" />
</Group>
<Circle id="idmm5st7oo9avp1hoem" :center="{ x: 0.5, y: 1 }" :radius="1.7" :softness="0.65" :visible="false" />
</Shader>
</template>