Shaders
header.lightDarkMode D
Gallery

Three vertically stacked pill-shaped or capsule-like objects with rounded ends, arranged against a pure black background. Each object displays a pixelated checkerboard pattern composed of red (#ff2a05) and orange (#ff8800) squares in a mosaic arrangement. The objects have a glossy, glass-like appearance with subtle white highlights along the edges and upper surfaces, creating a 3D beveled effect. The pixelation creates a retro digital aesthetic with approximately 47-pixel scale blocks. A subtle ripple effect emanates from the lower-left corner with concentric waves in red and orange tones. The entire composition has a VHS-like quality with slight wobble and scan-line distortion applied, giving it a nostalgic, analog video game appearance. The objects appear to glow softly with the warm color palette, and there's a dithering effect with a colorDodge blend mode that adds texture and luminosity to the highlights. The spatial arrangement is centered and symmetrical, with consistent spacing between the three capsules.

Code

vue
<script setup lang="ts">
import {
  Shader,
  Dither,
  Glass,
  Pixelate,
  Ripples,
  SolidColor,
  VHS
} from 'shaders/vue'
</script>

<template>
  <Shader
    :disable-telemetry="true"
  >
    <SolidColor color="#0a0a0a" />
    <Glass :aberration="0" :cutout="true" :fresnel="0" :fresnel-softness="0" :highlight="0" :light-angle="232" :refraction="0.64" :scale="0.8" shape-sdf-url="https://data.shaders.com/storage/v1/object/public/user-uploaded-images/user_33nh0FG48zZa0rIUZuK7vgwPfZe/ihHF7QcQ1qcY_sdf.bin" :thickness="0.1">
      <Ripples :center="{ x: 0.08, y: 0.92 }" color-a="#ff2a05" color-b="#ff8800" :frequency="80" />
      <Pixelate :scale="47" :visible="true" />
      <Dither blend-mode="colorDodge" color-mode="source" :pixel-size="6" :threshold="0.8" />
    </Glass>
    <VHS :scanline-noise="0.09" :smear="0.3" :wobble="0.61" />
  </Shader>
</template>