Shaders
header.lightDarkMode D
Gallery

A warm, glowing gradient background transitioning from deep orange (#faa30c) at the edges to pale yellow at the center, creating a radiant sunburst effect. Centered in the composition is a large circular glass morphism shape with a smooth, organic blob-like form. The blob features a sophisticated color gradient blending from warm tan/brown (#d17e1f) on the outer edges to bright pale yellow (#fcda7c) toward the interior. A bright highlight in the upper-left quadrant (#ffe11a) creates a glossy, three-dimensional appearance with strong luminosity. The glass element has subtle refraction properties with a fresnel effect creating rim lighting along the curved edges, giving it depth and translucency. The overall effect is soft and diffused with high-quality blur and glow, creating an ethereal, liquid-like appearance. The composition uses oklab color blending for smooth color transitions and maintains a centered, symmetrical layout with the glass shape positioned at the exact center of the frame.

Code

vue
<script setup lang="ts">
import {
  Shader,
  Blob,
  Glass,
  SolidColor
} from 'shaders/vue'
</script>

<template>
  <Shader
    :disable-telemetry="true"
  >
    <SolidColor color="#faa30c" />
    <Blob blend-mode="normal-oklab" color-a="#d17e1f" color-b="#fcda7c" :seed="2" :size="0.65" :softness="1" />
    <Glass :aberration="0" :edge-softness="0.15" :fresnel-softness="0.56" :inner-zoom="0.5" :refraction="2" shape-sdf-url="https://data.shaders.com/storage/v1/object/public/user-uploaded-images/user_33nh0FG48zZa0rIUZuK7vgwPfZe/rc0tyyfP7vSZ_sdf.bin" :thickness="1" />
  </Shader>
</template>